I really can’t say that I have any notes for the graphics outside of the opening cutscene. It ran perfectly on my old GTX 1080 GPU, bless its heart. That said, this is not a very graphic intensive game. From cards to attacks to constantly changing stats on the cards, the gameplay is pretty dynamic. There is quite a bit of movement in this game. Not just for a card battler, but in general. Like the creatures, each biome is distinct in its setting and each one has its own specific gameplay characteristics to go with it. The demo had four different biomes, named “Grasslands,” “Dark Forest,” “Mountain,” and “Snowy Plain” respectively. However, the same monster will not appear in multiple biomes. You will refight the same monsters several times in a given biome. Note that this does not mean that you encounter each monster only once in a given run. Each creature is its own monstrous thing. No lazy iterative evolutions of the same monster with horns added. There are no reused monsters rendered in different colors. Each species of monster, and really all the cards in the game, have their own identity. I really appreciate how distinct each of the many monsters are from each other. They used the same font for the text on the cards and in the menus. The font chosen is extremely easy to read and equally pleasant in the feelings it evokes when seen. I also want to take the time to mention just how readable the text in this game is. Even though it’s a fantasy game about fighting monsters, some of which are meant to be horrific, it’s a very pleasant game to look at. The cards look like they could be real cards that you’d use in a tabletop gameplay scenario. However, the game itself works very well in the style the developer, Two Tiny Dice, ultimately went with. The opening cutscene is not very compatible with the more cartoony art style. Please note that I reviewed the currently available beta demo of this game, so aspects of it are subject to change.Īt first, Pyrene looks a little cheap, for lack of a better word. While I went into the game expecting to like it, based on the press kit I was given, I did not expect to enjoy this demo as much as I ultimately did. Pyrene is a tactical card battle game that combines deck building, roguelike elements, and a dash of RPG mechanics, which, surprisingly, actually make the game more accessible. The game also includes a double jump and block button as an addition but neither feel integral to your core movement through each level.In many ways, this game feels like the perfect follow-up to Inkulinati, which I’m still playing, even after having published the review back in December. Platformer levels are far more of an emphasis in this game when compared to Cuphead, but unfortunately, none of these levels make anywhere near as much impact as the former where Cuphead features bespoke and intricately constructed challenges, Enchanted Portals cobbles randomly generating stages together into long hallways.Ĭertain enemies will require you to switch “spells” to cause damage, which presents as an inorganic-coloured cloud around each randomly placed enemy. While the formula of Cuphead is one that absolutely works, the commitment to emulating that title in both style as well as gameplay leads to rough edges that really do stand out after playing the former. Comparing a new game to an old game like this is hardly anything I would normally do for a review like this, but a game so clearly paying such a strong tribute to its source of inspiration means that these comparisons are inevitable.
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